Please verify your email address. This isn't the first time we've heard whispers of a battle royale gamemode planned for Halo Infinite. Much of it came in the form of leaked info, but this one is ...
I heard Jason Schreier was going to be doing a “what went wrong at 343” piece to figure out what on earth has been up with Halo Infinite lately, and now that it’s here, of course ...
A Halo Infinite third-person mode is officially coming to the game next month, 343 Industries has revealed. "Experience a new way to play!" reads a tweet from the official Halo Twitter account.
A former member of renowned Texas-based support studio Certain Affinity has confirmed frequent reports the team was working on a battle royale mode for Halo Infinite, calling the cancelled project ...
Helljumpers is an upcoming community-made game mode for Halo Infinite that uses its Forge mapmaking tool to create a PvE ...
recent leaks suggest that three new weapons may be added to Halo Infinite's multiplayer soon. The third-person perspective won't be available across all of Halo Infinite's modes — at least not ...
Please verify your email address. 343 Industries may feature Banished-aligned Spartans in the eventual Halo 7 as new antagonists for Master Chief and the UNSC military. The Fuel Rod Cannon first ...
Halo Infinite multiplayer first launched back in November 2021, with the campaign following in December. Since then, the game has received a number of new modes, maps, and quality-of-life features ...
Anyway, the Helljumpers release date is planned for October 25, 2024, and you can check out an early “linear” mission in a new gameplay trailer featuring familiar Halo weapons and even a ship.
A few years back, he was brought in to try to wrangle the struggling Halo Infinite campaign into something coherent for launch. The end result was a campaign that was generally well-received (I ...
“We had a disproportionate focus on trying to create the conditions to be successful in servicing Halo Infinite,” Hintze said in the Halo Studios announcement. “[But switching to Unreal ...
"On Halo Infinite, we were developing a tech stack that was supposed to set us up for the future, and games at the same time," Hintze continued. Obviously, Halo Infinite's slow post-launch support ...